Games for the Web (Fall 2019) Assignment #1. DIY Step One. Planning Please take a few minutes to glance over the appended list of odd projects, circling any of the items that are new and completely unfamiliar projects. These quirky, inexpensive DIY projects would work well for this assignment, but […]
Aaron
This reading log entry responds to the following assigned articles: Alan Bradley (2017) “6 examples of UI design that every game developer should study,” Gamasutra, January 24. (Assigned for 8/23) SYH (2017) “Video game typography Parts I and II: Effectiveness,” Medium –The Space Ape Game Experience, September 1. (Assigned for […]
This reading log entry responds to the following assigned articles: Erick Schonfeld (2010) “SCVNGR’s Secret Game Mechanics Playdeck,” Tech Crunch. (Assigned for 8/30) Jesse Schell (2019) “Game mechanics must be in balance,” The Art of Game Design (Third Edition). (Optional reading assigned for 8/28) The Schonfeld article collects terms and […]
This reading log entry responds to the following assigned articles: Douglas Rushkoff, “Purpose,” excerpt from Program or Be Programmed. (Assigned for 9/4) Tasneem Raja (2014) “We can code it! Why computer literacy is key to winning the 21st Century,” Mother Jones, June 2014. (Assigned for 9/9). After you have read […]
This reading log entry responds to the following assigned articles: Graham Shaw (2016) “Why people believe they can’t draw and how to prove they can,” TEDx Talks YouTube, April 1. (Assigned for 9/23) Herman Tulleken (2015) “Color in games: An in-depth look at one of game design’s most useful tools,” […]
This reading log entry responds to the following assigned articles: Diorgo Jonkers (2011) “11 tips for making a fun platformer” and “13 more tips for making a fun platformer,” Dev Mag, January. (Assigned 10/14) Desi Quintans (2013) “Game UI by example: A crash course in the good and the bad,” […]
This reading log entry responds to the following assigned articles: Matteo Sciutteri (2018) “Interactive storytelling: Linear storytelling” and “Interactive storytelling: Nonlinear storytelling,” Envato Tuts, June. (Assigned 10/30) Patrick Allan (2015) “The surprising benefits of role-playing games (and how to get started), Lifehacker, February 9. (Assigned 11/8) Brenda Brathwaite, “Chapter 13. […]
This reading log entry responds to the following assigned articles: u/LordNed et al. (2018) “A no nonsense ‘How to get started’ guide,” Reddit: /r/gamedev. (Assigned 10/9) Derek Yu (2010) “Finishing a game,” Make Games, September 17. (Assigned 10/21) Stone Librande (2010) “One Page Designs.” This is a PowerPoint document. Make […]