Game Access: HERE Game design document: Fruit-Ninja Summary The game Fruit Ninja consists of a walking/jumping ninja that can collect fruits that give him health, and coins that give him points. The ninja has to walk around different platforms, while avoiding obstacles and a variety of enemies that can destroy […]
Platform Game
Game Design Document: Blob The game and its source file can also be found here Overall Vision Summary This game centers around a walking paint blob that can change pigments after picking up drops of differently colored paint. There are simple puzzles that rely […]
Overall Vision: Summary: As a throwback and reminder of traditional computer video games from the early 2000s. “Forest Escape” is a survival/action/adventure game, in which the hero must make it through all the different levels of the game, eliminating his enemies, and collecting the power rings that appear before him […]
Game Design Document: Not Dead Dino Overall vision a. Summary Not Dead Dino is a game about an herbivorous dinosaur named Dino, pronounced “Dee-no”, who is running from certain death! The objective is to outrun the meteorites and make it safely to the caves at the end of each level. b. […]
Level 1 in Castle MIdnight Overall Vision Summary: An action adventure platformer in which the character takes on the dark forces inside and out of the Castle Midnight. It is similar in theme and gameplay to the Castlevania and Ghost N Goblins games. Genre Action Platformer Target audience Fans of […]
Rupert’s Butterfly Parade Design Document Overall Vision Summary: In this game, the player controls Rupert the Raccoon as he traverses obstacles and platforms to collect butterflies for his Butterfly Parade. Genre: Rupert’s Butterfly Parade is best described as a cute, casual platformer. All aspects of this game are intended to […]
Dead Man’s Hand Design Document Overall Vision Summary. In Dead Man’s Hand, you must navigate levels and collect a hand (score) of 21 before reaching the exit. A power up is hidden throughout each level to help you on your way, and enemy hell hounds guard the areas you […]
“Tests To Be Remembered By”: https://trinitycommdepartment.com/~hwillia1/Tests%20To%20Be%20Remembered%20By/ Overall vision Summary: Your goal is to escape the laboratory that has captured you. This 2D Portal inspired puzzle game known as “Test To Be Remembered By”, is meant to test your ingenuity to solve the tests. Genre: This is a puzzle game Target […]
Overview During the past month, the class has made great progress with Construct 3. In this assignment, due before class on Friday, November 8th, you will create your own platform game using new assets. Game Requirements Your game should meet the following requirements, but you are welcome to include things […]